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<div class="moz-cite-prefix">Hi Mark,<br>
<br>
On 1/6/2017 2:49 PM, Ludwig, Mark wrote:<br>
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<p class="MsoNormal">Is anyone building ACE with C++11?</p>
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Yes, the default with GCC 6.x is to have C++11 enabled, and we do
sponsor a scoreboard build of ACE+TAO using the very latest GCC
release. Recent releases of Microsoft Visual C++ have portions of
C++11 enabled by default, and we also sponsor a scoreboard build
using the latest released VC++ compiler.<br>
<br>
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<p class="MsoNormal">Has anyone thought about which (whether?)
C++11 features obviate ACE abstractions?<o:p></o:p></p>
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If/when the C++ standard gets the ASIO-like functionality, it will
be interesting discussion. Until then, the sorts of ACE programs we
work with (see opendds.org) need the Reactor/Proactor, socket
wrappers, timers, etc.<br>
<br>
Thanks<br>
Adam Mitz<br>
Principal Software Engineer<br>
Object Computing, Inc.<br>
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