[cosmic-users] compiling idl_to_picml on linux?

James H. Hill hillj at cs.iupui.edu
Mon Nov 22 13:45:12 CST 2010


Hi Johnny,

On Nov 22, 2010, at 2:27 PM, Johnny Willemsen wrote:

> Hi,
>
> I would like to use idl_to_picml on linux but I can't get it to  
> compile.
> First it seems GAME is disabled on non-windows, is this really the  
> case?

No, this should not be the case.

> When I enable it I get this error:
>
> Johnny
>
> g++ -fvisibility=hidden -fvisibility-inlines-hidden -W -Wall
> -Wpointer-arith -m64  -O3 -ggdb -pipe -D_REENTRANT -DACE_HAS_AIO_CALLS
> -D_GNU_SOURCE   -I/home/johnny/ACE/latest/ACE_wrappers
> -DACE_HAS_VALGRIND -DACE_NO_INLINE -I/include
> -I/home/johnny/ACE/latest/ACE_wrappers -I../.. -I../../game
> -DXML_USE_PTHREADS -DGAME_XME_BUILD_DLL  -c -fPIC -o
> .shobj/Configuration.o Configuration.cpp
> In file included from Configuration.cpp:3:0:
> Configuration.h:40:1: error: explicit instantiation of ‘class
> ACE_Singleton<GAME::XME::Configuration, ACE_Thread_Mutex>’ in  
> namespace
> ‘GAME::XME’ (which does not enclose namespace ‘::’)
> make[1]: *** [.shobj/Configuration.o] Error 1

We will look into this problem.

Thanks,

James

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