[commit] r1350 - trunk/SDK/DecoratorWizard

GMESRC Repository Notifications gme-commit at list.isis.vanderbilt.edu
Mon Jun 13 16:23:02 CDT 2011


Author: ksmyth
Date: Mon Jun 13 16:23:01 2011
New Revision: 1350

Log:
Copy setup90 to setup100.js

Added:
   trunk/SDK/DecoratorWizard/setup100.js
      - copied unchanged from r1348, trunk/SDK/DecoratorWizard/setup90.js

Copied: trunk/SDK/DecoratorWizard/setup100.js (from r1348, trunk/SDK/DecoratorWizard/setup90.js)
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ trunk/SDK/DecoratorWizard/setup100.js	Mon Jun 13 16:23:01 2011	(r1350, copy of r1348, trunk/SDK/DecoratorWizard/setup90.js)
@@ -0,0 +1,231 @@
+// Decorator Wizard Installer
+// Copyright (C) Vanderbilt University, ISIS
+// Copyright (C) Microsoft Corporation. All rights reserved.
+//
+// This script is based on a similar installer for the WTL library.
+//
+// The use and distribution terms for this software are covered by the
+// Common Public License 1.0 (http://opensource.org/osi3.0/licenses/cpl1.0.php)
+// which can be found in the file CPL.TXT at the root of this distribution.
+// By using this software in any fashion, you are agreeing to be bound by
+// the terms of this license. You must not remove this notice, or
+// any other, from this software.
+
+// Setup program for the Decorator Wizard for VC++ 9.0 (Visual Studio 2008)
+
+
+main();
+
+function main()
+{
+	// Decode command line arguments
+	var bDebug = false;
+	var bElevated = false;
+	var Args = WScript.Arguments;
+	for(var i = 0; i < Args.length; i++)
+	{
+		if(Args(i) == "/debug")
+			bDebug = true;
+		else if(Args(i) == "/elevated")
+			bElevated = true;
+	}
+
+	// See if UAC is enabled
+	var Shell = WScript.CreateObject("Shell.Application");
+	if(!bElevated && Shell.IsRestricted("System", "EnableLUA"))
+	{
+		// Check that the script is being run interactively.
+		if(!WScript.Interactive)
+		{
+			WScript.Echo("ERROR: Elevation required.");
+			return;
+		}
+
+		// Now relaunch the script, using the "RunAs" verb to elevate
+		var strParams = "\"" + WScript.ScriptFullName + "\"";
+		if (bDebug)
+			strParams += " /debug";
+		strParams += " /elevated";
+		Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs");
+		return;
+	}
+
+	// Create shell object
+	var WSShell = WScript.CreateObject("WScript.Shell");
+	// Create file system object
+	var FileSys = WScript.CreateObject("Scripting.FileSystemObject");
+
+	// Get the folder containing the script file
+	var strValue = FileSys.GetParentFolderName(WScript.ScriptFullName);
+	if(strValue == null || strValue == "")
+		strValue = ".";
+
+	//var strSourceFolder = FileSys.BuildPath(strValue, "Files");
+	var strSourceFolder = strValue;
+
+	if(bDebug)
+		WScript.Echo("Source: " + strSourceFolder);
+
+	if(!FileSys.FolderExists(strSourceFolder))
+	{
+		WScript.Echo("ERROR: Cannot find Wizard folder (should be: " + strSourceFolder + ")");
+		return;
+	}
+
+	try
+	{
+		var strVC9Key = "HKLM\\Software\\Microsoft\\VisualStudio\\9.0\\Setup\\VC\\ProductDir";
+		strValue = WSShell.RegRead(strVC9Key);
+	}
+	catch(e)
+	{
+		try
+		{
+			var strVC9Key_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\9.0\\Setup\\VC\\ProductDir";
+			strValue = WSShell.RegRead(strVC9Key_x64);
+		}
+		catch(e)
+		{
+			WScript.Echo("ERROR: Cannot find where Visual Studio 2008 is installed.");
+			return;
+		}
+	}
+
+	var strDestFolder = FileSys.BuildPath(strValue, "vcprojects");
+	if(bDebug)
+		WScript.Echo("Destination: " + strDestFolder);
+	if(!FileSys.FolderExists(strDestFolder))
+	{
+		WScript.Echo("ERROR: Cannot find destination folder (should be: " + strDestFolder + ")");
+		return;
+	}
+
+	// Copy files
+	try
+	{
+		var strSrc = FileSys.BuildPath(strSourceFolder, "Decorator.ico");
+		var strDest = FileSys.BuildPath(strDestFolder, "Decorator.ico");
+		FileSys.CopyFile(strSrc, strDest);
+
+		strSrc = FileSys.BuildPath(strSourceFolder, "DecoratorWizard.vsdir");
+		strDest = FileSys.BuildPath(strDestFolder, "DecoratorWizard.vsdir");
+		FileSys.CopyFile(strSrc, strDest);
+	}
+	catch(e)
+	{
+		var strError = "no info";
+		if(e.description.length != 0)
+			strError = e.description;
+		WScript.Echo("ERROR: Cannot copy file (" + strError + ")");
+		return;
+	}
+
+	// Read and write Decorator.vsz, add engine version and replace path when found
+	try
+	{
+		var strSrc = FileSys.BuildPath(strSourceFolder, "Decorator.vsz");
+		var strDest = FileSys.BuildPath(strDestFolder, "Decorator.vsz");
+
+		var ForReading = 1;
+		var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
+		if(fileSrc == null)
+		{
+			WScript.Echo("ERROR: Cannot open source file " + strSrc);
+			return;
+		}
+
+		var ForWriting = 2;
+		var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
+		if(fileDest == null)
+		{
+			WScript.Echo("ERROR: Cannot open destination file" + strDest);
+			return;
+		}
+
+		while(!fileSrc.AtEndOfStream)
+		{
+			var strLine = fileSrc.ReadLine();
+			if(strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
+				strLine = "Wizard=VsWizard.VsWizardEngine.9.0";
+			else if(strLine.indexOf("WIZARD_VERSION") != -1)
+				strLine = "Param=\"WIZARD_VERSION = 9.0\"";
+			else if(strLine.indexOf("ABSOLUTE_PATH") != -1)
+				strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
+			fileDest.WriteLine(strLine);
+		}
+
+		fileSrc.Close();
+		fileDest.Close();
+	}
+	catch(e)
+	{
+		var strError = "no info";
+		if(e.description.length != 0)
+			strError = e.description;
+		WScript.Echo("ERROR: Cannot read and write wizard descriptor (Decorator.vsz) (" + strError + ")");
+		return;
+	}
+
+	// Create GME folder
+	var strDestGMEFolder = "";
+	try
+	{
+		strDestGMEFolder = FileSys.BuildPath(strDestFolder, "GME");
+		if(!FileSys.FolderExists(strDestGMEFolder))
+			FileSys.CreateFolder(strDestGMEFolder);
+		if(bDebug)
+			WScript.Echo("GME Folder: " + strDestGMEFolder);
+	}
+	catch(e)
+	{
+		var strError = "no info";
+		if(e.description.length != 0)
+			strError = e.description;
+		WScript.Echo("ERROR: Cannot create GME folder (" + strError + ")");
+		return;
+	}
+
+	// Read and write additional DecoratorWizard.vsdir, add path to the wizard location
+	try
+	{
+		var strSrc = FileSys.BuildPath(strSourceFolder, "DecoratorWizard.vsdir");
+		var strDest = FileSys.BuildPath(strDestGMEFolder, "DecoratorWizard.vsdir");
+
+		var ForReading = 1;
+		var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
+		if(fileSrc == null)
+		{
+			WScript.Echo("ERROR: Cannot open source file " + strSrc);
+			return;
+		}
+
+		var ForWriting = 2;
+		var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
+		if(fileDest == null)
+		{
+			WScript.Echo("ERROR: Cannot open destination file" + strDest);
+			return;
+		}
+
+		while(!fileSrc.AtEndOfStream)
+		{
+			var strLine = fileSrc.ReadLine();
+			if(strLine.indexOf(".vsz|") != -1)
+				strLine = "..\\" + strLine;
+			fileDest.WriteLine(strLine);
+		}
+
+		fileSrc.Close();
+		fileDest.Close();
+	}
+	catch(e)
+	{
+		var strError = "no info";
+		if(e.description.length != 0)
+			strError = e.description;
+		WScript.Echo("ERROR: Cannot read and write GME\\DecoratorWizard.vsdir (" + strError + ")");
+		return;
+	}
+
+	WScript.Echo("GME Component Wizard successfully installed!");
+}


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