FW: GME 3 Crash Test
GME
GME
Mon Feb 24 20:58:51 CST 2003
----------
From: Aditya Agrawal
Sent: Monday, February 24, 2003 2:58:49 PM
To: GME Group
Subject: RE: GME 3 Crash Test
Auto forwarded by a Rule
Dear Peter,
Another bug report.
If you remember, I showed you a GME visualization error, where if a model contained a reference to itself or if a model contains a sub model and also a reference of the sub model. Then GME is totally confused between the two and it arbitrarily chooses either model port or model reference port to show the connections. The problem still exists in GME 3.
Since we use this scenario a lot in Mobies I will be grateful if it can be fixed before the next official release.
Adi
-----Original Message-----
From: GME Group
Sent: Wednesday, February 19, 2003 2:24 PM
To: GME List
Subject: FW: GME 3 Crash Test
----------
From: Aditya Agrawal
Sent: Wednesday, February 19, 2003 2:24:19 PM
To: GME Group
Subject: RE: GME 3 Crash Test
Auto forwarded by a Rule
Yes I know but that is no reason for GME to crash.
GME should give an error message and not allow me to register the previous dll.
-----Original Message-----
From: GME Group
Sent: Wednesday, February 19, 2003 1:41 PM
To: GME List
Subject: FW: GME 3 Crash Test
----------
From: Gabor Karsai
Sent: Wednesday, February 19, 2003 1:40:57 PM
To: GME Group
Subject: RE: GME 3 Crash Test
Auto forwarded by a Rule
I though you were supposed to recompile the interpreters...
APIs have changed.
> -----Original Message-----
> From: GME Group
> Sent: Wednesday, February 19, 2003 1:16 PM
> To: GME List
> Subject: FW: GME 3 Crash Test
>
>
>
> ----------
> From: Aditya Agrawal
> Sent: Wednesday, February 19, 2003 1:16:04 PM
> To: GME Group
> Subject: GME 3 Crash Test
> Auto forwarded by a Rule
>
> Dear peter,
>
> I recently installed GME 3. The latest internal release. I
> was able to register my previous paradigms. However when I
> tried to register an old interpreter I got the following
> error message and GME crashed opening the VC++ debugger.
>
> << OLE Object: Picture (Device Independent Bitmap) >>
>
> Adi
>
>
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