[gme-users] addon creation
Matthew J. Emerson
mjemerson at isis.vanderbilt.edu
Fri Sep 8 14:59:38 CDT 2006
Thanks Zoli.
Which one of those events covers the case where a reference is cleared
(set to null) or redirected (pointed toward another object)?
Also, suppose I wanted to capture the event where an attribute of an
object is changed, and my response to that event is to further change
the value of that same attribute in a different way. Is there some way
to prevent the attribute change done in my Addon from spawning a new
event and getting into an infinite recursion situation?
Thanks,
Matt
_____
From: gme-users-bounces at list.isis.vanderbilt.edu
[mailto:gme-users-bounces at list.isis.vanderbilt.edu] On Behalf Of Zoltan
Molnar
Sent: Friday, September 08, 2006 1:54 PM
To: gme-users
Subject: RE: [gme-users] addon creation
Check out the objectevent_enum typedef
in gme\interfaces\mga.idl or
ComponentLib.h in your component's directory.
Zoli
-----Original Message-----
From: gme-users-bounces at list.isis.vanderbilt.edu
[mailto:gme-users-bounces at list.isis.vanderbilt.edu] On Behalf Of Matthew
J. Emerson
Sent: Friday, September 08, 2006 1:50 PM
To: gme-users
Subject: [gme-users] addon creation
I'm trying to create a GME AddOn using BON2. The method where my
implementation goes has this signature:
void Component::objectEventPerformed( Object& object, unsigned
long event, VARIANT v )
How can I find out what the semantics of the different values of
event and variant are to screen for particular events?
Thanks,
Matt
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