[gme-users] Forking a New Version from Addon
Kevin Smyth
ksmyth at isis.vanderbilt.edu
Tue May 7 11:39:18 CDT 2013
You'll need to change nearly everything in ComponentConfig.h, including
(crucially) the GUIDs.
You could run the wizard to create a new ComponentConfig.h, and copy over
the other files from the original project.
Note the .vcxproj has a GUID too that should be regenerated. Visual Studio
seems to do this automatically when two .vcxprojs with the same GUID are
in the same .sln.
Kevin
On Sun, 05 May 2013 09:25:00 -0500, Jae Young Bang <jaeyounb at usc.edu>
wrote:
> Hello,
>
> I have a working GME addon, and I am planning to fork a new version from
> it.
>
> The new addon should have a difference name so I could plug in the
> original one and the new one at the same time.
>
> I was thinking to use the wizard to create a completely new one, and
> copy code from the original to the new one.
>
> I would like to know if there is a simpler way (e.g. changing the addon
> name and ID somewhere) to do this.
>
> Thank you,
>
> ~Jae
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