[gme-users] Using console from interpreters

Zoltan Molnar zolmol at isis.vanderbilt.edu
Sun Nov 20 19:41:24 CST 2005

In case of BON2 interpreters
BON::Project class has a consoleMsg method for writing HTML output to the console window.
In case of raw COM interpreters you can use the IGMEOleApp's ConsoleMessage method.

The content of the console window can be get/set with ConsoleContent property (method).
br, Zoli

-----Original Message-----
From:	gme-users-bounces at list.isis.vanderbilt.edu on behalf of Krishnakumar B
Sent:	Sun 11/20/2005 4:12 PM
To:	gme-users
Cc:	udm-users
Subject:	[gme-users] Using console from interpreters


Is is possible for GME to hook up standard error to the console?  This will
permit debugging information to be printed to the console with relative
ease from the interpreters.  The current approach that we have in our (CoSMIC)
interpreters to pop-up dialog boxes is useless.  Also what will it take to
be able to do this from interpreters written using UDM?  I assume if GME
automatically does the setting up, it will not be necessary to modify
anything in UDM's RawComponent.{h,cpp}.

Krishnakumar B <kitty at dre dot vanderbilt dot edu>
Institute for Software Integrated Systems, Dept. of EECS, Vanderbilt University
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