[ace-users] [ace-user] ACE_Thread_Manager::wait
Johnny Willemsen
jwillemsen at remedy.nl
Thu Jul 12 05:46:24 CDT 2007
Hi,
Btw, there is no need anymor for the ACE_x_cast macros, there aren't
compilers anymore that don't support regular C++ casts.
Regards,
Johnny Willemsen
Remedy IT
Postbus 101
2650 AC Berkel en Rodenrijs
The Netherlands
www.theaceorb.nl / www.remedy.nl
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"Jeong Ho Lee" <friend25kr at gmail.com> wrote in message
news:<mailman.1375.1184208519.5286.ace-users at mail.cse.wustl.edu>...
> Dear, all.
>
> Please help me to improve my understanding on ACE_Thread_Manager.
>
> ACE VERSION: 5.5.4
>
> HOST MACHINE and OPERATING SYSTEM:
> Host Machine: Intel Centrio Duo 2GHz meory 1.5GB
> OS: Windows Professional SP2
>
> TARGET MACHINE and OPERATING SYSTEM: Same with Host Machine and OS
>
> THE $ACE_ROOT/ace/config.h FILE
>
> #define ACE_HAS_STANDARD_CPP_LIBRARY 1
> #define ACE_HAS_MFC 1
> #define ACE_NO_INLINE
> #include "ace/config-win32.h"
>
> AREA/CLASS/EXAMPLE AFFECTED:
> ACE_Thread_Manager
>
> DOES THE PROBLEM AFFECT:
> EXECUTION
>
> SYNOPSIS:
> ACE_Thread_Manager::wait function behavior
>
> DESCRIPTION:
> What I understand on the fuction of ACE_Thread_Manager:wait is that
> it blocks until there are no more threads running in this thread
manager
> or timeout expires.
> However, it seems not working in my simple program.
>
> I spawn 10 threads in my main function.
> Each thread has its own identifier (number) assigned when the
> thread is spawned.
> With that identifier, the thread prints out its id on the screen.
>
> In the main function, just after finishing spawning all threads, I
> call the function
> ACE_Thread_Manager::wait with the timeout value of 60 seconds.
>
> What I expect is that my process will not return untile all my
> spawned threads
> are finish or 60 second-timeout expires. (I assume that 60 seconds are
quite
> enough time for all the spawned threads finish their assigned job.)
>
> However, my process returnes before that.
> Please help me to understand how it happneds.
>
> However it is not working.
> My program is listed below.
>
>
> int main(int argc, char* argv[])
> {
> ACE::init();
> CThread *pthread[10];
> for(int i = 0; i < 10; i++)
> {
> pthread[i] = new CThread();
> pthread[i]->start(i);
> }
>
> ACE_Time_Value timeout(600);
> ACE_Thread_Manager::instance()->wait(&timeout, false, true);
>
> return 0;
> }
>
> CThread::CThread(void)
> {
> }
>
> CThread::~CThread(void)
> {
> }
>
> void* CThread::run_svc(void* arg)
> {
> Thread_Args *thread_args = ACE_static_cast(Thread_Args*, arg);
>
> ACE_Thread_Manager *tm = ACE_Thread_Manager::instance();
> ACE_thread_t me = ACE_OS::thr_self();
>
> m.acquire();
> for(int i = 0; i < thread_args->id_; i++)
> {
> cout << thread_args->id_ << "(" << i << ")" << " is running"
<< endl;
> }
> m.release();
>
> delete thread_args;
> return 0;
> }
>
> void CThread::start(unsigned short id)
> {
> Thread_Args *thread_args = new Thread_Args(id, this);
> m.acquire();
> cout << id << " is about to start" << endl;
> m.release();
>
if(ACE_Thread_Manager::instance()->spawn((ACE_THR_FUNC)CThread::run_svc,
> ACE_static_cast(void*, thread_args), THR_DETACHED | THR_SCOPE_PROCESS)
> == -1)
> return;
> }
>
> Thanks.
> - Jeong Ho.
>
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